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Sunrider mask of arcadius no steam
Sunrider mask of arcadius no steam





sunrider mask of arcadius no steam
  1. #SUNRIDER MASK OF ARCADIUS NO STEAM INSTALL#
  2. #SUNRIDER MASK OF ARCADIUS NO STEAM MOD#
  3. #SUNRIDER MASK OF ARCADIUS NO STEAM UPGRADE#
  4. #SUNRIDER MASK OF ARCADIUS NO STEAM FULL#
sunrider mask of arcadius no steam

And maybe some random crashes that could be prevented by tightening the code (again pretty hard to trace and correct these). It also doesn't fit well with Liberation Day now, where spawns are still zero energy.Īpart from that well sure there might be a few odd typos leftover (like "stuck a deadly image", "Behomian Maiden") but by and large, the text is fine. I do believe you had a point there when these were originally suggested but once again, I think it should be tested a bit before being implemented. Not sure that will sit well with the others though. I might argue to give assault carriers and carriers spawns half energy so that they're not complete sitting ducks as they are now.

#SUNRIDER MASK OF ARCADIUS NO STEAM UPGRADE#

It's not game breaking to have energy cost upgrade multiplier stay at 1.8 or number of Pulse shots to stay the same.Ģ)Giving carrier spawns some energy instead of zero So yea I'm fine with just reducing the amount per upgrade for energy cost reduction from 7.5% to 5% as it is in Liberation Day. Games generally start hard and then get progressively nerfed to get more casuals, not the other way round lol. Also if we're too harsh, we're just inviting more complaints on difficulty. this should be done IMHO though truthfully I've NOT seen anyone else bring up Pulse being overpowered apart from Histidine and myself, so I'm not sure if it really has much of an impact on most people's games. The other two major points in balance I can think of would be:ġ)Nerfing laser/pulse to bring it closer to Liberation Day Nerfing FF and AG duration to 4 turns on the other hand is fine for me, as it's only 3 turns in Lib Day.

sunrider mask of arcadius no steam

But seeing as we are not getting that for Liberation Day, I think it looks weird to just implement it for MoA.

#SUNRIDER MASK OF ARCADIUS NO STEAM FULL#

Previously I was arguing for Full Forward to be nerfed to +10% damage as originally planned. The laser/pulse 10% degradation per hex has been implemented, additional items (ie Gravitino Generator) brought to bear, AI rockets have been fixed, AI movement and shooting has been fixed, enemy melee has been fixed, etc, etc.Ĭan't really complain, we've gotten quite a bit out of 7.2.Īnything I would change after 7.2? Well seriously I'm not terribly keen with messing around with balance too much at this point. Valve Corporation.I'm really not too sure if there is too much else to be done for MoA at this stage after Samu-kun corrected the energy accuracy bug.

  • ^ planetarian ~the reverie of a little planet~ on Steam.
  • ^ Sunrider: Mask of Arcadius on Steam.
  • ^ World End Economica episode.01 on Steam.
  • Sekai Project Announces Tenshin Ranman And Four More Visual Novel Localizations. Ne No Kami: The Two Princess Knights of Kyoto Resette's Prescription ~Book of memory, Swaying scale~

    #SUNRIDER MASK OF ARCADIUS NO STEAM MOD#

    Before installation of the mod i suggest to make a backup of files that will be replaced.

    #SUNRIDER MASK OF ARCADIUS NO STEAM INSTALL#

    To install the mod put all rpy files to the 'game' folder and ryuvianbase.png file to 'Battle UI' folder. Mod works on GOG and Steam version of the game. Narcissu 10th Anniversary Anthology Project Mod is for the game 'Sunrider: Mask of Arcadius'. Idol Magical Girl Chiru Chiru Michiru Part 2 Idol Magical Girl Chiru Chiru Michiru Part 1 Machina of the Planet Tree -Planet Ruler. The Reject Demon: Toko Chapter 0 - Prelude







    Sunrider mask of arcadius no steam